71   

You make it to the right corridor, thanks to the Hulk’s clearing a path for you, along with the odd kick or punch from Sitwell and a few arrows from you. There are a hell of a lot of guards in this particular corridor, though, and all of them are heavily-armed and standing between you and the manual controls.

“The Hulk can take them,” Sitwell says, but even he looks uncertain.

“No way,” you say. “Alone? You’re gonna get him killed. He can go rip off a few cell doors, get our handy pre-packaged army up here to help fight through.”

“Will they?”

“Some will. Some of them are S.H.I.E.L.D., remember?”

Sitwell sighs, and you kind of agree. It’s not like either choice is a great one.


If you team up with the Hulk to fight your way through, turn to page 72.

If you send the Hulk to free some of the prisoners for assistance, turn to page 183.