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            You don’t want to leave Bruce on his own with a crowd of prisoners who are probably highly trained assassins and stuff, so you go back and you’re glad you did, because you end up wading knee-deep into the fray of battle as soon as you do.

For being himself, instead of an enormous green rage monster, Bruce is fighting remarkably well. It’s times like this that you can really see his traditional martial arts training, and perhaps you shouldn’t stop to admire during battle, because as soon as you do, there’s some kind of electric shock from off to one side that hits you like a physical blow (the guards have Tasers? except not quite, because you know what a Taser feels like, thanks to Phil Coulson). There’s blood in your eyes and your limbs are suddenly not responding, and someone’s grabbing you and pulling you away. You can’t fight back.

Bruce tries to fight back for you, but that’s a mistake, because as you are blindfolded, you see them pulling him away as well.

Though you can’t see, your radio works just as well as ever, and you try to piece together your teammates’ fates from scraps of conversation as you’re half-carried, half-dragged to some unknown destination.


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